
It is a bit worrying to see what kind of weaponry is available to your average modern mercenary company. Your cash must be balanced between team members and equipment. Although it is possible to take up to twelve mercs into the field, each mission has a set budget and, of course, each merc is going to want paying - believe me, you do not want to upset these people. Your mercenaries are chosen from a pool of available candidates, each with their own balance of skills - one might be an excellent sniper, or good at sneaking around, competent at using a range of different guns but rubbish at everything else. Missions generally involve a selection of tasks - destroying buildings, assassinations, infiltration, and gung-ho kill-em-all raids, Arnie-style.
You also get a quick rundown of the objectives and a few reconnaissance photographs of your target areas. There are nine missions in the game and you are treated to a few minutes of FMV before each one to give you an outline of the plan. Left for dead, they fight their way through increasingly challenging missions, gaining experience and new weapons along the way, and ending up by getting themselves involved in a global conspiracy involving shady corporations and some very strange chemicals. Shadow Company' splot concerns a group of mercenaries who have been abandoned after an unspecified balls-up by their superiors, Granite Corporation.
